Death Stranding Director’s Cut review (in progress)

I played and completed Death Stranding when it originally launched, but I sort of rushed my way to completion, so Death Stranding Director’s Cut was an opportunity to get the full experience. I planned on playing it on an easier setting, but I saw that Kojima introduced Very Hard mode. I couldn’t say no to that challenge.

I’ve noticed plenty of improvements in Death Stranding Director’s Cut that would have made life a lot easier the first time around, and despite playing on the hardest difficulty, I’m having a smoother time getting around. The addition of the widescreen mode is the most significant change, as it not only alters the presentation, but also the tone of the game. Death Stranding is arguably more film than video game, and the widescreen mode just exemplifies that.

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